Hangar
The Hangar can be run as an active or a passive business. Both are viable and the right strategy depends on your opportunity cost — what else you could be earning with your active time. The analysis below equips you to decide which approach is best given your $/active hour expectations.
| Metric | Active Source | Rooster (No GTA+) | Rooster (GTA+) |
|---|---|---|---|
| Cargo type | Tier 1 (your choice) | Random (no bonus) | Random (no bonus) |
| Gross sale (50 crates) | $2,805,000 | $1,650,000 | $1,650,000 |
| Ron's cut (2.5%, cap $30K) | ($30,000) | ($30,000) | ($30,000) |
| Rooster fees | $0 | ($1,000,000) | ($1,000,000) |
| Net income | $2,775,000 | $620,000 | $620,000 |
| Time & Efficiency | |||
| Active time | 260 min | 70 min | 10 min |
| Passive time (in-session) | — | 1,920 min | 1,920 min |
| $/active hour | $640,385 | $531,429 | $3,720,000 |
| $/passive hour | — | $19,375 | $19,375 |
| Metric | Active Source | Rooster (No GTA+) | Rooster (GTA+) |
|---|---|---|---|
| Cargo type | Tier 1 (your choice) | Random (no bonus) | Random (no bonus) |
| Gross sale (50 crates) | $4,207,500 | $2,475,000 | $2,475,000 |
| Ron's cut (2.5%, cap $30K) | ($30,000) | ($30,000) | ($30,000) |
| Rooster fees | $0 | ($1,000,000) | ($1,000,000) |
| Net income | $4,177,500 | $1,445,000 | $1,445,000 |
| Time & Efficiency | |||
| Active time | 260 min | 70 min | 10 min |
| Passive time (in-session) | — | 1,920 min | 1,920 min |
| $/active hour | $963,462 | $1,238,571 | $8,670,000 |
| $/passive hour | — | $45,156 | $45,156 |
Active sourcing nets $2.8M but consumes 260 minutes of active play. Rooster nets only $620K but frees up 190–250 of those minutes for other activities. The question is whether what you do with that freed time earns more than the $2.2M difference.
Suppose you use Rooster and spend the freed 190 minutes running Cayo at ~$1.5M/hr. That's roughly $4.75M from Cayo plus $620K from the Rooster Hangar sell — totaling ~$5.4M in 260 minutes. Compare that to $2.8M from spending all that time sourcing crates. Nearly double the income for the same total time.
The breakeven is roughly $681K/active hour. If your best alternative activity earns more than that, Rooster is the better play. Bunker ($1.8M/hr), Cayo ($1M+/hr), and Cocaine ($1.2M/hr) all clear that bar comfortably.
At $640K/active hour, active sourcing is not competitive enough for McKillsey to recommend. It's not terrible money, but it falls short of what most well-equipped players can earn with their time elsewhere.
Without GTA+, active and passive approaches are in the same zip code — $640K vs $531K per active hour. The real difference is time commitment: 260 minutes for $2.8M (active) vs 70 minutes for $620K (Rooster). If you're happy grinding at this rate, active sourcing pays more total. If you'd rather invest less time at a similar hourly rate and spend the rest on higher-value activities, Rooster frees up 190 minutes.
With GTA+, Rooster makes the Hangar an exceptional passive business. Dispatch him from your phone while running heists or selling other businesses, then show up for a 10-minute land sell at $3.7M/active hour. The $620K net is modest, but it's nearly free money with negligible time investment. This is the play.
Active sourcing becomes genuinely strong with HDB. At $963K/active hour, active sourcing in a full lobby approaches the $1M/hr threshold and nets $4.2M per cycle. The lobby bonus rewards you for taking the grief risk, and you're only exposed during the 10-minute sell — sourcing itself is safe.
Rooster is still compelling if you have higher-value alternatives. At $1.2M/active hour without GTA+ and $8.7M with GTA+, Rooster frees your time for Bunker and Cayo runs that benefit from the same lobby bonus. The $1.4M net from a Rooster HDB sell is real money for 10–70 minutes of work.
Without GTA+, Rooster is serviceable. You need to visit the hangar 40 times to dispatch him, adding 60 minutes of active time. The $/active hour ($531K–$1.2M) is reasonable, and you retain 190 minutes for other activities. It's the right play if you have anything earning above ~$681K/hr.
With GTA+, Rooster makes the Hangar a strong passive business. Dispatch him from your phone while running Cayo, selling Bunker, or doing anything else — then show up for a 10-minute land sell at $3.7M–$8.7M/active hour. GTA+ provides a massive quality-of-life advantage here: you tap a phone button 40 times over 32 in-game hours, and your hangar fills itself.
Always sell by land. Same payout, one vehicle, 10 drop-off points, solo-friendly, ~10 minutes. Air sell missions spawn multiple vehicles (up to 4), some require 2+ players (Bombushka), and all add execution risk for zero additional revenue. There is no financial incentive to sell by air.
Buy it. The +10% bonus applies to every hangar sale — active or Rooster-sourced. On a Tier 1 invite-only sale, Helitours adds ~$255K net. On a Rooster sale, it adds ~$150K. Helitours requires owning the Hands On Car Wash first, so budget for both. If you also own the Cash Factory MC business, the Car Wash gives +35% to Cash sales — an investment that pays across two businesses.
Fort Zancudo. Central map location reduces travel time on both source and sell missions. Owning a Zancudo hangar grants free access to the military base without a wanted level. The cheapest Zancudo option (Hangar 3497, $2,085,000) is sufficient. LSIA hangars are cheaper but poorly positioned.
Always source Tier 1 cargo (Narcotics, Chemicals, or Medical Supplies) by land. All three pay identically. The +70% set bonus at 50 crates is worth $1.16M in gross revenue over random cargo — this is the entire reason active sourcing earns more than Rooster. Land source missions take 3–7 minutes and are solo-friendly. Use an Oppressor Mk II or Raiju for travel. Pro tip: if a land mission gives you a trailer, destroy it — the crate drops on the ground and you can fly it back instead of driving.
Add associates to your CEO Organization before launching a source mission. Each associate in your org lets you source an additional crate per mission — up to 4 crates with 3 associates. They don't even need to help you source; they help you just by being there. This dramatically reduces the number of missions required and cuts your total sourcing time.