MC Businesses

Comparative Analysis — All Five Operations
Crew + Full Lobby
Solo + Invite Only
Solo + Full Lobby
Recommended. 2 helpers · +50% lobby bonus · reciprocity cost applied.
All upgrades purchased
Remote sales only
Front bonuses applied
Sell times: 10 min crew · 10–45 min solo (by vehicle count)
Business Supply Expense Gross Revenue Net Income Active Time Fill Time $/Active Hr $/Passive Hr
Cocaine Lockup/coke $187,500 $787,500 $600,000 30m 300m 1$1,200,000 $120,000
Counterfeit Cash/cash+35% Car Wash $150,000 $744,210 $594,210 30m 320m 2$1,188,420 $111,414
Weed Farm/weed+35% Smoke on the Water $120,000 $637,920 $517,920 30m 320m 3$1,035,840 $97,110
Methamphetamine Lab/meth $187,500 $669,375 $481,875 30m 360m 4$963,750 $80,313
Document Forgery/docs $90,000 $236,250 $146,250 30m 180m 5$292,500 $48,750
Business / Stock Level Vehicles Supply Expense Gross Revenue Net Income Active Time $/Active Hr $/Passive Hr
Cocaine Lockup/cokeFill 300m · $187,500 full supply
≤25% stock 1$46,875 $131,250 $84,375 10m $506,250
26–50% stock 2$93,750 $262,500 $168,750 22m $460,227
51–100% stock 3–4$187,500 $525,000 $337,500 45m $450,000 $67,500
Counterfeit Cash/cashFill 320m · $150,000 full supply · +35% Car Wash
≤25% stock 1$37,500 $124,035 $86,535 10m $519,210
26–50% stock 2$75,000 $248,070 $173,070 22m $471,827
51–100% stock 3–4$150,000 $496,140 $346,140 45m $461,520 $64,901
Weed Farm/weedFill 320m · $120,000 supply · +35% Smoke on the Water
≤25% stock1$30,000 $106,320 $76,320 10m $457,920
26–50% stock2$60,000 $212,640 $152,640 22m $416,291
51–100% stock3–4$120,000 $425,280 $305,280 45m $407,040 $57,240
Methamphetamine Lab/methFill 360m · $187,500 full supply
≤25% stock1$46,875 $111,563 $64,688 10m $388,125
26–50% stock2$93,750 $223,125 $129,375 22m $352,841
51–100% stock3–4$187,500 $446,250 $258,750 45m $345,000 $43,125
Document Forgery/docsFill 180m · $90,000 full supply
≤25% stock1$22,500 $39,375 $16,875 10m $101,250
26–50% stock2$45,000 $78,750 $33,750 22m $92,045
51–100% stock3–4$90,000 $157,500 $67,500 45m $90,000 $22,500
Business / Stock Level Vehicles Supply Expense Gross Revenue Net Income Active Time $/Active Hr $/Passive Hr
Cocaine Lockup/cokeFill 300m · $187,500 full supply · +50% lobby applied
≤25% stock 1$46,875 $196,875 $150,000 10m $900,000
26–50% stock 2$93,750 $393,750 $300,00022m $818,182
51–100% stock 3–4$187,500 $787,500 $600,000 45m $800,000 $120,000
Counterfeit Cash/cashFill 320m · $150,000 full supply · +35% Car Wash · +50% lobby applied
≤25% stock 1$37,500 $186,053 $148,553 10m $891,315
26–50% stock 2$75,000 $372,105 $297,105 22m $810,286
51–100% stock 3–4$150,000 $744,210 $594,210 45m $792,280 $111,414
Weed Farm/weedFill 320m · $120,000 supply · +35% Smoke on the Water · +50% lobby applied
≤25% stock1$30,000 $159,480 $129,480 10m $776,880
26–50% stock2$60,000 $318,960 $258,960 22m $706,164
51–100% stock3–4$120,000 $637,920 $517,920 45m $690,560 $97,110
Methamphetamine Lab/methFill 360m · $187,500 full supply · +50% lobby applied
≤25% stock1$46,875 $167,344 $120,469 10m $722,813
26–50% stock2$93,750 $334,688 $240,938 22m $657,103
51–100% stock3–4$187,500 $669,375 $481,875 45m $642,500 $80,313
Document Forgery/docsFill 180m · $90,000 full supply · +50% lobby applied
≤25% stock1$22,500 $59,063 $36,563 10m $219,375
26–50% stock2$45,000 $118,125 $73,125 22m $199,432
51–100% stock3–4$90,000 $236,250 $146,250 45m $195,000 $48,750
Cocaine — Crew + Full Lobby
#1 Overall
Base payout$525,000
Full lobby bonus (+50%)× 1.50 = $787,500
Supply expense($187,500)
Net income$600,000
Your sell time10 min
Reciprocity (2 helpers × 10 min)+ 20 min
Total active burden → $/active hr30 min → $1,200,000/hr
Cash — Crew + Full Lobby
#2 — $5,790 behind Coke
Base payout (Car Wash +35%)$496,140
Full lobby bonus (+50%)× 1.50 = $744,210
Supply expense($150,000)
Net income$594,210
Your sell time10 min
Reciprocity (2 helpers × 10 min)+ 20 min
Total active burden → $/active hr30 min → $1,188,420/hr
Cash — Solo + Invite Only
#1 Solo
Base payout (Car Wash +35%)$496,140
Supply expense($150,000)
Net income$346,140
Sell time (full stock, solo)45 min
$/active hr45 min → $461,520/hr
Cocaine — Solo + Invite Only
#2 — $8,640 behind Cash
Base payout$525,000
Supply expense($187,500)
Net income$337,500
Sell time (full stock, solo)45 min
$/active hr45 min → $450,000/hr
Cocaine — Solo + Full Lobby
#1 Full Lobby
Base payout$525,000
Full lobby bonus (+50%)× 1.50 = $787,500
Supply expense($187,500)
Net income$600,000
Sell time (full stock, solo)45 min
$/active hr45 min → $800,000/hr
Cash — Solo + Full Lobby
#2 — $5,790 behind Coke
Base payout (Car Wash +35%)$496,140
Full lobby bonus (+50%)× 1.50 = $744,210
Supply expense($150,000)
Net income$594,210
Sell time (full stock, solo)45 min
$/active hr45 min → $792,280/hr
<1%
Coke vs Cash gap
Cash trails Coke by $5,790 net per sell at crew + full lobby. Both should always be running. There is no scenario where you run one without the other.
Coke vs Forgery at ceiling
Forgery's best case is $195,000/active-hr (solo, full lobby). Coke's is $1,200,000 (crew, full lobby). Forgery earns a fraction of Coke for identical active time. There is no scenario where selling Forgery product is the correct use of your time.
+35%
Front bonus impact
Without Smoke on the Water, Weed earns ~$702,840/active-hr crew/full. With it: $1,035,840. The 35% front bonus pushes Weed comfortably above Meth into rank 3 — own both front businesses if you sell Cash and Weed.
McKillsey — Reciprocity Cost

Every crew scenario carries a 30-minute total active time burden — not 10. If two crew members spend 10 minutes helping you sell, you owe them 20 minutes back. That is time you are not running your Agency, not doing Cayo, not doing anything productive. The sell time and the total burden are two different numbers. McKillsey tracks both.

Total Active Burden = Sell Time + (Helpers × Sell Time)
MC standard: 10 min + (2 × 10 min) = 30 min total

Which Businesses to Run

Your portfolio should be shaped by your target minimum earnings per active hour. Coke is the best MC business in a normal week, Cash is second, then Meth, then Weed. For most active players, all four make sense — passive production runs in the background and the sell time is identical across businesses. For players with a higher time threshold, Coke and Cash alone may be the right call: Meth and Weed become marginal when you're choosing between a $964k/hr sell and a $1.2M/hr sell and your active time is limited.

The hierarchy is stable week to week. Weekly 2× events are the exception — they can be significant enough to reorganize session priorities. Check the McKillsey Weekly (/weekly) every Thursday for active bonuses.

On Document Forgery

Don't own it. If you already do — keep it fully stocked with product and leave it. Each player can raid a stash house once per day and receive free supplies to one random business. You never want that going to Forgery. A full product bar means the game cannot route supplies there. Keep it full and forget it exists.

On Front Businesses

The Hands-On Car Wash (+35% on Cash) and Smoke on the Water (+35% on Weed) are the primary reasons to own those fronts. Ownership alone applies the buff — no active management required. The Car Wash also generates its own passive income stream; to keep that flowing you need to wash a car occasionally to manage heat. Worth it for most players. Full Car Wash analysis on its own page.

Business Supply:Product Full Supply Expense Max Units Time / Unit Fill Time
Cocaine Lockup 2.5 : 1 $187,500 10 30m 300m
Counterfeit Cash 2.0 : 1 $150,000 40 8m 320m
Methamphetamine Lab 2.5 : 1 $187,500 20 18m 360m
Weed Farm 2.2 : 1 $120,000 80 4m 320m
Document Forgery 1.2 : 1 $90,000 60 3m 180m