Street Dealers

Insights · Drug Sales Channel Analysis
How Dealer Pricing Works

Three dealers appear daily across Los Santos, each buying small quantities: 1 coke, 2 meth, 10 weed, and 10 acid. Each dealer has one premium product they'll pay double for. Prices vary within a range. Selling one at a time pulls from MC stock first; selling the full quantity in one go may pull from Nightclub instead (see Mechanics below).

Product Qty Supply
Cost
Normal
Price
Normal
Profit / Unit
Normal
Profit / Sale
Premium
Price
Premium
Profit / Unit
Premium
Profit / Sale
Cocaine
1 $18,750 $19,000–$21,000 $250–$2,250 $250–$2,250 $38,000–$42,000 $19,250–$23,250 $19,250–$23,250
Meth
2 $9,375 $8,250–$9,250 ($1,125)–($125) ($2,250)–($250) $16,500–$18,500 $7,125–$9,125 $14,250–$18,250
Weed
10 $1,500 $1,400–$1,600 ($100)–$100 ($1,000)–$1,000 $2,800–$3,200 $1,300–$1,700 $13,000–$17,000
Acid
10 $600 $1,385–$1,585 $785–$985 $7,850–$9,850 $2,770–$3,170 $2,170–$2,570 $21,700–$25,700
Reading the Table

At normal prices, coke yields pocket change, meth and weed are net negative, and acid is the only product with a real margin. Premium prices make everything profitable — but each dealer only pays premium on one product, and the quantities are too small to build a strategy around.

What This Table Shows

The same units a dealer buys from you can be sold through your MC businesses, Acid Lab, or Nightclub for significantly more. Values shown per dealer visit quantity (1 coke, 2 meth, 10 weed, 10 acid). MC and Acid Lab values assume full upgrades and applicable front business bonuses (e.g. Smoke on the Water for weed). Nightclub values are net of Tony’s 10% laundering fee. HDB = High Demand Bonus (+50% in a full lobby), which is how McKillsey recommends selling.

Product E[Sell to Dealer] MC / Acid Lab Sell MC / Acid Lab + HDB Nightclub Sell Nightclub + HDB
Cocaine ×1
$23,000
$52,500+128%
$78,750+242%
$24,300+6%
$36,450+58%
Meth ×2
$21,000
$44,626+113%
$66,939+219%
$20,655(2%)
$30,983+47%
Weed ×10
$19,500
$53,163+173%
$79,740+309%
$18,225(7%)
$27,345+40%
Acid ×10
$20,048
$20,950+5%
$31,425+57%
Acid is not a Nightclub product
The Math Is Clear

Even accounting for the chance of premium pricing, MC and Acid Lab sells with HDB earn 2× to 3× more than expected dealer revenue for the same product. Nightclub sells — which cost nothing to produce — come close but lose to dealers on meth and weed once you account for Tony’s 10% laundering fee. With HDB, the Nightclub comfortably beats dealers across the board. Every unit you divert to a dealer is a unit you're selling at a discount to what your businesses would earn.

2× Week Recommendation — Worth Your Time (with caveats)

During 2× weeks, all dealer prices double — but your MC businesses and Acid Lab still pay more per unit. If you sell your full stock regularly, you're still better off selling through your businesses (or through your Acid Lab with HDB). Dealers don't change that math.

Where 2× dealers shine is spare capacity. If you don't sell the moment you hit full stock — which realistically describes most players — dealers let you monetize production that would otherwise sit idle. Three dealer visits per day takes ~15 minutes of driving for an expected $325,785 in passive-adjacent income on top of your normal rotation.

Players who sell Nightclub only and skip MC sells should sell their coke, meth, and weed to dealers during 2× weeks — all three beat Nightclub revenue even with HDB, once you account for Tony’s cut.

Premium Probability

Each dealer designates one product as premium (2× their already-doubled price). Probabilities: Cocaine 15%, Meth 20%, Weed 30%, Acid 35%. The expected values below weight normal and premium outcomes accordingly.

Product Qty Supply Cost E[Price] / Unit E[Profit] / Visit E[Profit] / Day
Cocaine
1 $18,750 $46,000 $27,250 $81,750
Meth
2 $18,750 $21,000 $23,250 $69,750
Weed
10 $15,000 $3,900 $24,000 $72,000
Acid
10 $6,000 $4,010 $34,095 $102,285
DAILY TOTAL $325,785
MC / Acid Lab Stock — Profit (revenue − supply cost)
Product 2× Dealer Business Sell Business + HDB
Cocaine
$21,250 $33,750 $60,000 +182%
Meth
$16,250 $25,876 $48,189 +197%
Weed
$15,000 $38,163 $64,740 +332%
Acid
$23,700 $14,950 $25,425 +7%
MC sells still earn more, but acid is within 7% through dealers at 2×.
Nightclub Stock — Gross (no supply cost)
Product 2× Dealer NC Sell NC + HDB
South Am.
$40,000 $24,300 $36,450 dealer wins
Pharma.
$35,000 $20,655 $30,983 dealer wins
Organic
$30,000 $18,225 $27,345 dealer wins
At 2×, selling all three NC products to dealers beats a Nightclub sell — even with HDB. NC values shown net of Tony’s 10% laundering fee.
McKillsey’s 2× Week Take

MC businesses and Acid Lab still pay more per unit — but the gap narrows considerably during 2× weeks. The key difference is effort: dealer sales require ~5 minutes of driving per stop with zero setup, while MC sells require full stock, crew coordination, and sell mission time. During 2× weeks, dealers become a reasonable low-effort source of income — $325K/day for 15 minutes of casual driving on top of your normal rotation.

The standout: Acid at 2× is within 7% of an Acid Lab sell with HDB, making dealers nearly as profitable, though the low quantities of product that dealers buy limits the potential for this strategy.

Availability
Three dealers spawn daily across Los Santos. Locations rotate. Each buys all four products in fixed quantities: 1 coke, 2 meth, 10 weed, 10 acid per visit.
Premium Product
Each dealer designates one product as premium, paying 2× the normal price for that product only. Probabilities: Cocaine 15%, Meth 20%, Weed 30%, Acid 35%. Premium assignments rotate with dealer locations.
Stock Priority
Selling items one at a time pulls from MC business stock first. Selling up to the max quantity in one go attempts to draw the entire amount from MC — if MC stock is insufficient, the game pulls the entire amount from your Nightclub warehouse instead. Example: if you have 6 weed in MC and 15 in Nightclub, “sell all 10” will take all from Nightclub. To sell from MC, you’d need to sell 1 unit six separate times.
Production Notes
In MC businesses, the Equipment Upgrade doubles supply yield and is assumed to be in place for this analysis. Acid requires the equipment upgrade to produce more per supply cycle (150 min standard, 90 min boosted).
Data Sources & Assumptions

Supply costs assume fully upgraded MC businesses and standard acid lab. Dealer prices are ranges observed in-game — midpoints used for profit calculations where a single figure is shown. MC business sell values are per-unit remote sell prices with full upgrades, no lobby bonus. Nightclub values are per-unit after deducting Tony’s 10% laundering fee (conservatively applied at the full 10% rate, though the fee caps at $100K per sale). Per-unit values for the Nightclub column use the standard $/unit without the High Demand Bonus.

See /mc for full MC business analysis. Weekly bonus impact on dealers is covered in /weekly when active.