Street Dealers
Street dealers exist to tempt you into selling product below what your businesses would earn. In most scenarios, they pay roughly supply cost — meaning you're donating your production time for pennies, or outright losing money on meth and weed. Your MC businesses and Nightclub sell for dramatically more per unit. The only product with a defensible normal-week margin is acid, and even that's modest.
The exception is 2× dealer weeks, covered below, which flip the math enough to be worth your time.
Three dealers appear daily across Los Santos, each buying small quantities: 1 coke, 2 meth, 10 weed, and 10 acid. Each dealer has one premium product they'll pay double for. Prices vary within a range. Selling one at a time pulls from MC stock first; selling the full quantity in one go may pull from Nightclub instead (see Mechanics below).
| Product | Qty | Supply Cost |
Normal Price |
Normal Profit / Unit |
Normal Profit / Sale |
Premium Price |
Premium Profit / Unit |
Premium Profit / Sale |
|---|---|---|---|---|---|---|---|---|
Cocaine |
1 | $18,750 | $19,000–$21,000 | $250–$2,250 | $250–$2,250 | $38,000–$42,000 | $19,250–$23,250 | $19,250–$23,250 |
Meth |
2 | $9,375 | $8,250–$9,250 | ($1,125)–($125) | ($2,250)–($250) | $16,500–$18,500 | $7,125–$9,125 | $14,250–$18,250 |
Weed |
10 | $1,500 | $1,400–$1,600 | ($100)–$100 | ($1,000)–$1,000 | $2,800–$3,200 | $1,300–$1,700 | $13,000–$17,000 |
Acid |
10 | $600 | $1,385–$1,585 | $785–$985 | $7,850–$9,850 | $2,770–$3,170 | $2,170–$2,570 | $21,700–$25,700 |
At normal prices, coke yields pocket change, meth and weed are net negative, and acid is the only product with a real margin. Premium prices make everything profitable — but each dealer only pays premium on one product, and the quantities are too small to build a strategy around.
The same units a dealer buys from you can be sold through your MC businesses, Acid Lab, or Nightclub for significantly more. Values shown per dealer visit quantity (1 coke, 2 meth, 10 weed, 10 acid). MC and Acid Lab values assume full upgrades and applicable front business bonuses (e.g. Smoke on the Water for weed). Nightclub values are net of Tony’s 10% laundering fee. HDB = High Demand Bonus (+50% in a full lobby), which is how McKillsey recommends selling.
| Product | E[Sell to Dealer] | MC / Acid Lab Sell | MC / Acid Lab + HDB | Nightclub Sell | Nightclub + HDB |
|---|---|---|---|---|---|
Cocaine ×1 |
$23,000 | $52,500+128% |
$78,750+242% |
$24,300+6% |
$36,450+58% |
Meth ×2 |
$21,000 | $44,626+113% |
$66,939+219% |
$20,655(2%) |
$30,983+47% |
Weed ×10 |
$19,500 | $53,163+173% |
$79,740+309% |
$18,225(7%) |
$27,345+40% |
Acid ×10 |
$20,048 | $20,950+5% |
$31,425+57% |
Acid is not a Nightclub product | |
Even accounting for the chance of premium pricing, MC and Acid Lab sells with HDB earn 2× to 3× more than expected dealer revenue for the same product. Nightclub sells — which cost nothing to produce — come close but lose to dealers on meth and weed once you account for Tony’s 10% laundering fee. With HDB, the Nightclub comfortably beats dealers across the board. Every unit you divert to a dealer is a unit you're selling at a discount to what your businesses would earn.
During 2× weeks, all dealer prices double — but your MC businesses and Acid Lab still pay more per unit. If you sell your full stock regularly, you're still better off selling through your businesses (or through your Acid Lab with HDB). Dealers don't change that math.
Where 2× dealers shine is spare capacity. If you don't sell the moment you hit full stock — which realistically describes most players — dealers let you monetize production that would otherwise sit idle. Three dealer visits per day takes ~15 minutes of driving for an expected $325,785 in passive-adjacent income on top of your normal rotation.
Players who sell Nightclub only and skip MC sells should sell their coke, meth, and weed to dealers during 2× weeks — all three beat Nightclub revenue even with HDB, once you account for Tony’s cut.
Each dealer designates one product as premium (2× their already-doubled price). Probabilities: Cocaine 15%, Meth 20%, Weed 30%, Acid 35%. The expected values below weight normal and premium outcomes accordingly.
| Product | Qty | Supply Cost | E[Price] / Unit | E[Profit] / Visit | E[Profit] / Day |
|---|---|---|---|---|---|
Cocaine |
1 | $18,750 | $46,000 | $27,250 | $81,750 |
Meth |
2 | $18,750 | $21,000 | $23,250 | $69,750 |
Weed |
10 | $15,000 | $3,900 | $24,000 | $72,000 |
Acid |
10 | $6,000 | $4,010 | $34,095 | $102,285 |
| DAILY TOTAL | $325,785 | ||||
| Product | 2× Dealer | Business Sell | Business + HDB |
|---|---|---|---|
Cocaine |
$21,250 | $33,750 | $60,000 +182% |
Meth |
$16,250 | $25,876 | $48,189 +197% |
Weed |
$15,000 | $38,163 | $64,740 +332% |
Acid |
$23,700 | $14,950 | $25,425 +7% |
| Product | 2× Dealer | NC Sell | NC + HDB |
|---|---|---|---|
South Am. |
$40,000 | $24,300 | $36,450 dealer wins |
Pharma. |
$35,000 | $20,655 | $30,983 dealer wins |
Organic |
$30,000 | $18,225 | $27,345 dealer wins |
MC businesses and Acid Lab still pay more per unit — but the gap narrows considerably during 2× weeks. The key difference is effort: dealer sales require ~5 minutes of driving per stop with zero setup, while MC sells require full stock, crew coordination, and sell mission time. During 2× weeks, dealers become a reasonable low-effort source of income — $325K/day for 15 minutes of casual driving on top of your normal rotation.
The standout: Acid at 2× is within 7% of an Acid Lab sell with HDB, making dealers nearly as profitable, though the low quantities of product that dealers buy limits the potential for this strategy.
Supply costs assume fully upgraded MC businesses and standard acid lab. Dealer prices are ranges observed in-game — midpoints used for profit calculations where a single figure is shown. MC business sell values are per-unit remote sell prices with full upgrades, no lobby bonus. Nightclub values are per-unit after deducting Tony’s 10% laundering fee (conservatively applied at the full 10% rate, though the fee caps at $100K per sale). Per-unit values for the Nightclub column use the standard $/unit without the High Demand Bonus.
See /mc for full MC business analysis. Weekly bonus impact on dealers is covered in /weekly when active.